What are some rare factors that would make you quit a game right away?

Most of us, I believe, can agree on some things that would quickly make us quite a game. Items such as live services, battle passes, etc.

However, what are some of the reasons you give up on a game or perhaps even decide not to play it at all?

9 Likes

An extremely lengthy and overly complex introduction to the game mechanics. It will come as I play, I won’t recall any of that crap.

9 Likes

Meanwhile, in Mario Kart: Tutorial? What is that? Jump in and win that Grand Prix.

8 Likes

I just finished the original Mario Kart, and it was still challenging in some spots to earn gold in all the Grand Prix races. I have no idea how I managed to do it when I was eight.

7 Likes

Having no way to pause the game. I die because the game keeps running, especially if the menu is opened and covers the screen.

6 Likes

Single player games that require internet connection to function/co-op games with no offline or solo mode.

5 Likes

I completely agree. I have never understood why a game needs to be “online” when I specifically bought it to play in single-player mode.

4 Likes

A massive map with numerous symbols to gather. I know it will ultimately feel like work because it seems like lazy material that keeps doing the same thing to prolong playing.

3 Likes

That is Ubisoft games in a nutshell. They excel at creating beautiful, expansive open worlds, but they tend to fill them with a flood of icons that result in tedious busywork, making it boring quickly.

2 Likes

Assassin Creed games were the main reason I stopped playing them. I got the impression that there was no freedom in gaming because the map symbols turned into a list of tasks. I already know what I need to find, so why go exploring?

1 Like

Trying to play a game on Steam and then having to download a seperate launcher to play the game.