Most of us, I believe, can agree on some things that would quickly make us quite a game. Items such as live services, battle passes, etc.
However, what are some of the reasons you give up on a game or perhaps even decide not to play it at all?
Most of us, I believe, can agree on some things that would quickly make us quite a game. Items such as live services, battle passes, etc.
However, what are some of the reasons you give up on a game or perhaps even decide not to play it at all?
An extremely lengthy and overly complex introduction to the game mechanics. It will come as I play, I won’t recall any of that crap.
Meanwhile, in Mario Kart: Tutorial? What is that? Jump in and win that Grand Prix.
I just finished the original Mario Kart, and it was still challenging in some spots to earn gold in all the Grand Prix races. I have no idea how I managed to do it when I was eight.
Having no way to pause the game. I die because the game keeps running, especially if the menu is opened and covers the screen.
Single player games that require internet connection to function/co-op games with no offline or solo mode.
I completely agree. I have never understood why a game needs to be “online” when I specifically bought it to play in single-player mode.
A massive map with numerous symbols to gather. I know it will ultimately feel like work because it seems like lazy material that keeps doing the same thing to prolong playing.
That is Ubisoft games in a nutshell. They excel at creating beautiful, expansive open worlds, but they tend to fill them with a flood of icons that result in tedious busywork, making it boring quickly.
Assassin Creed games were the main reason I stopped playing them. I got the impression that there was no freedom in gaming because the map symbols turned into a list of tasks. I already know what I need to find, so why go exploring?
Trying to play a game on Steam and then having to download a seperate launcher to play the game.