Wait, the company that makes this game is actually a printer company?
You are considering Sabré.
This game really stands out, despite being a basic hack and slash. It has just the right amount of depth to make you feel awesome when you land big hits and parries. I honestly can’t imagine a better genre for it, except maybe something like grand strategy or a smaller-scale experience, like a kill team game similar to Greywardens or Mechanicus. Overall, it’s an absolute blast, and I hope it keeps going strong for a while.
Had the same thoughts regarding Black Myth Wukong.
Yes, they don’t follow the latest trend of having a massive, empty open world with 1000 fetch quests, but that is quite welcome.
I think it just fits that these games are based on games from ten to fifteen years ago.
This game feels like something from 15 years ago, but because we haven’t had games like this in so long, it comes across as fresh and exciting.
I am torn on how to interpret this comment. Is it a compliment, referencing 15 years ago in a good way? Or is it a critique?
Games were really good fifteen years ago.