Ah, the golden days!
Game devs used to care about optimization… that’s kinda rare these days.
Kai said:
Game devs used to care about optimization… that’s kinda rare these days.
Optimization meant tricks we can’t use now. Gamers back then didn’t mind load times, but now everyone wants a seamless open world.
It looked so good back then… I was always amazed!
Seeing the city in the background while driving across the bridge in Halo 2… that was breathtaking the first time.
Sage said:
Seeing the city in the background while driving across the bridge in Halo 2… that was breathtaking the first time.
I live near a river, but I think I’ve crossed this bridge in-game way more times than any real bridge.
Sage said:
Seeing the city in the background while driving across the bridge in Halo 2… that was breathtaking the first time.
Halo 2 still feels like a masterpiece. I’d say it has better mission design than the newer games.
@Zhen
Bungie knew how to make linear games fun. They let you choose how to get through a level, which is way better than the forced weapon-switching in Call of Duty campaigns.
My friend was competitive in Quake 3 and would set his resolution as low as possible. If he saw a pixel move, he’d shoot it.
I miss the fun we had… it was a different time.
CRTs actually smoothed out images in a way that LED panels don’t. There’s a whole niche market keeping old tube TV prices high!
Fife said:
CRTs actually smoothed out images in a way that LED panels don’t. There’s a whole niche market keeping old tube TV prices high!
I’ve seen comparisons of NES games on LCD vs CRT, and CRT wins. Halo 2, though, came out when CRTs were just fading out, so it was actually playable on HD.
Games were designed with CRT’s limits in mind, and we didn’t know any different
I’d snipe on the longest map if I saw a single out-of-place pixel.
Playing 5-player Dynablaster on an Amiga with everyone squished around a 14-inch TV… those were good times.
Now people freak out over pixels in zoomed-in graphics.
I miss how PS2 games looked on CRTs. Emulators on modern screens just don’t feel the same.
What are you even talking about? Playing in the same room with friends was way better than today’s remote co-op.
Ezra said:
What are you even talking about? Playing in the same room with friends was way better than today’s remote co-op.
Totally agree on that. This post is just comparing screen sizes, but there’s nothing like couch co-op. My friends aren’t interested anymore though.
We used to play Maw on veteran and mess with each other at the end just to do it again.