Breath of the Wild and Tears of the Kingdom are obvious picks. Both use physics really well in puzzle solving and manipulating the environment. Especially Tears of the Kingdom, where you can rewind time on objects, basically reversing physics.
Another pick I’d choose is Human Fall Flat, because it’s all about controlling ragdoll physics.
What would you pick as games that use physics creatively?
Zola said:
From a historical perspective, Half-Life 2 with the gravity gun was a big step forward.
I’m not sure if Half-Life 2 was the first to do that kind of physics, but it’s crazy how most other games after it didn’t do physics as well. I wish more games focused on fun physics instead of just realism. Ragdolls are hilarious.
@Jai
The issue with making great physics is that you need a ground-up approach. It’s especially hard to get anything that isn’t completely solid interacting right.
That’s why Portal gets away with it, since the cubes are simple with basic physics, and the turrets are mostly just shapes. The gels might look cool, but they’re actually a bit of a trick with separate systems controlling different aspects. It’s ironic because while the game feels super ‘physics-y’, it’s really doing a lot of simplification under the hood.
Valve just does it all so well because they take their time and design things on paper first before starting development.
BeamNG Drive has the most realistic physics I’ve seen. It’s mind-blowing. I feel lucky to be playing it in a time when vehicles move so realistically. Before that, Portal was amazing. Heck, even the physics in San Francisco Rush were incredible back in the 90’s!