I recently revisited Robin Hood: The Legend of Sherwood, and I forgot just how amazing the environments were. The details, the lighting, the hand-painted backgrounds—everything just oozes atmosphere.
For a 2002 game, it really holds up visually, especially compared to a lot of the 3D games from that era. Anyone else remember playing it?
Arden said:
Oh man, I loved this game as a kid! I grew up on Commandos, so discovering this and Desperados felt like magic.
Same here! The story, the dialogue, the unique combat system—it all made for such a great experience. Plus, the number of ways you could take down enemies with different character abilities was so fun.
This game was my introduction to tactical strategy. For 2002, the graphics were ahead of their time. The character models, the environment design—everything had so much detail for what was basically a mid-budget game.
Games with hand-painted backgrounds from 2000-2005 have aged so well.
They’re advanced enough gameplay-wise to still be fun today, but they also don’t suffer from that low-poly, early 3D look that a lot of games from that era have.
Whoever decided to go with that art style made the right call.
I’m playing Baldur’s Gate 2 again right now, and it still looks fantastic.
Is it weird that I recognize exactly which mission this is? Given where your characters are standing, I’m pretty sure this is the one where you can’t kill anyone and have to knock them out instead.